• Sports & Entertainment Marketing

    5667 (9 weeks, .5 credit)
    Recommended 11-12 grade
     
    Enter the exciting, fast-paced world of two of the largest industries in the world: Sports & Entertainment Marketing. Students will learn how businesses spark interest and gain profits from millions of consumers. Topics build upon introductory concepts covered in the Marketing and Advertising course and include sponsorships, licensing, event marketing, endorsements, TV commercials, and more. Computer simulations will help to expand knowledge beyond the traditional classroom setting. Topics covered will include: amateur and professional sports teams, the business of entertainment, and special events.
     
    Prerequisite: Marketing and Advertising Fundaments, C or better.